Mark Sullivan
Mark Sullivan

Concept Artist

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The swirling aura of artistic aspiration suffused my juvenile noggin upon my first viewing of the 1933 uberclassic, King Kong. The handcrafted mighty ape moving within layers of meticulously painted panes of glass, representing the nearly infinitely vine encrusted environs of Skull Island, seized my imagination like nothing else. My enthusiasm for those black and white single frame animated tableaus fueled futile attempts of recreating the glorious scenes with clay dinosaurs animated in Super 8 millimeter, in front of my own crudely painted scenic backgrounds. Several years of this hobby pursuit spawned an abiding interest in painting, animation, and motion picture visual effects, and led me into a career path that allowed me the opportunity of working such diverse film projects as House, House 2, Bugsy, The Hudsucker Proxy, Pleasantville, and Starship Troopers.

I studied painting at the Columbus College of Art and Design, and have worked for Chiodo Bros. Productions, Jim Danforth, Dreamquest Images, Industrial Light and Magic, and independently.